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FeralSCAG: Perfect stat spread for Arcane Trickster. Re: [Theorycraft][5e] Minotaur Fighter with Shield Master Feat at higher levels, i'd probably mix in some rogue levels. Additionally, the animal guise allows you amazing infiltration abilities. While the options presented here may be the optimal build for a rogue (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Hellish rebuke is a reaction. Of course, the names might fit in with other works of fiction as well. GGtR     Guildmasters’ Guide to Ravnica As a rogue, you gain the following class features. Any rogue is … Roll20 Reserve is live with monthly perks for Pro Subscribers. Standard: The Standard Tiefling package has a solid suite of abilities for a Rogue. Cloistered ScholarSCAG: Two knowledge skills and two languages give you some background if you’re an intelligence-based Rogue, but otherwise not very useful. I love that the Mariner Fighter and Swashbuckler Rogue are included as well. Cunning action needs this to be effective. Reckless attack ensures you swing for sneak attack every turn, but your low hit die make you more vulnerable than you’re probably comfortable with. Monk: Like Rogue, Monk is strongest when taken straight or with 1 or 2 levels of Fighter. The Mastermind specializes in tactics and manipulation. [citation needed] This Archetype a similar and decidedly more evil opposite to the Inquisitive. Uthgardt Tribe MemberSCAG: Not very useful for Rogue. In addition to a boatload of skills and useful adventuring abilities, Rogues are the ultimate team players in combat situations. Rogues have the ability to scout well, investigate and spring traps, and to support primary damage dealers in combat with decisive blows to already weakened opponents. Faction AgentSCAG: Great flexibility on skill proficiencies and two languages, plus a connection to a powerful faction which provides you plot relevance and an above-average amount of starting gold. InheritorSCAG: Not terribly useful for Rogues aside from the piece of inheritance, which may be plot relevant, and gives you an interesting backstory. Spell Sniper: Sneak attack doesn’t work with spells, only weapon attacks. Deep (Svirfneblin)EEPC/SCAG: This subrace makes great Rogues, especially in subterranean settings with their Dexterity increase, and advantage on Stealth checks to hide among stone. Moon/SunSCAG: Access to a cantrip grants you extra damage in the form of green flame blade or booming blade. Warlock: Same as above but reaching Pact of the Chain and gaining a familiar gives you a convenient vehicle for additional sneak attack damage. Charlatan: Two skills and two tool proficiencies from the Rogue list. Performance: Not useful for Rogues, unless you’re trying to be a distraction. Half-Elf: Darkvision, two free skills, and your choice of ability buffs. An opposed check brings two variables into the mix, where other methods only have only one, or none at all. Sudden Strike: Two sneak attacks in one turn allows you to deal massive damage to a target. Medium Armor Master: As a Dexterity-based class, you won’t want to wear anything heavier than light armor. Bluff your way to riches. SmugglerGoS: A flavorful and useful background that affords you two good skills and vehicle proficiency. Greyhawk is a famous setting that's "traditional" d&d and has a proud culturally important couple of countries featuring intelligent Minotaurs. Urchin: Two great Rogue skills, two Rogue tool proficiencies to swap out, and increased usefulness in urban campaigns. Special Traits. Clan CrafterSCAG: Insight, but not much else relevant for Rogues. Mountain Dwarf: Nothing useful for Rogues. You will always have use of your bonus action. Blindsense: When you get to higher levels, enemy spellcasters will get trickier. This suffices for the Rogue, as those schools of magic play directly into your strengths and amplify your effectiveness. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Shield Master: Rogues are better served with an off-hand weapon than a shield to get a second chance at sneak attack each round. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. Spellcasting: You are restricted to illusion and enchantment spells with few exceptions. They excel at deceit, stealth, and backstabbing. Sailor: Good skills, but the rest isn’t relevant. Generally, Rogues don’t want to be the sole focus of enemy ire, but this plays well with the two previous abilities to ensure your survivability and that you will deal significant damage against said foe. MammonMToF: Bad ability spread.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-1','ezslot_7',115,'0','0'])); Yuan-Ti PurebloodVGtM: nothing useful for Rogue. For an urban campaign full of intrigue, the Inquisitive Rogue makes a great detective. And me, a dnd noobie that knows almost nothing about other editions or balance, thinks that the rogue just went to be another martial class more than a utility or support kind of thing. This Archetype works best as a ranged build with Longbow proficiency, so Elves will feel at home here. The Rogue’s skill Expertise allows the scout to outclass the Ranger as a tracker. Gaining a fighting style and Hunter’s Mark gives you a nice flavorful option for extra damage and utility. The Inquisitive really shines when used in a role-play heavy campaign, where skill checks are more important than damage output in combat. Stephen Papageorge is an Environmental Engineer by day and a Dungeon Master by night. For the already versatile Rogue, this archetype grants you even more range in what you are capable of. Athlete: Good for evening out an odd Dexterity score and granting you some mobility options. Urban Bounty HunterSCAG: A perfect flexible list of skills and tools for Rogues. Smuggler is more appropriate for Rogues. Rakish Audacity: An initiative bonus, and the ability to use sneak attack in a duel. The guide that follows uses a color-coding system to rank the abilities granted. A list of premade characters for 5th edition D&D, in a variety of different classes, races, and levels. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. GoliathVGtM/EEPC: Goliaths are Strength-based, Rogues are Dexterity-based. Expertise: Double proficiency on your most used skills makes you quite reliable when it really matters. Labyrinthine Recall: The minotaur can perfectly recall any path it has traveled. Any treasure you find is fair game and can be used by you. With Fast Hands you can use your Healer’s Kit as a bonus action, allowing you to stabilize and heal fallen allies quickly. Simic HybridGGTR: Versatile abilities and racial bonuses allow you to optimize your Rogue build. Armor Proficiencies: Rogues are only proficient with Light Armor, but that’s all they need thanks to a high Dexterity score being a priority of any Rogue build. If you want to look hard you can find evil Minotaur monks that follow Sargonnas employing the Way of the Long Death or Way of the Open Hand; The Way of the Sun Soul could be matched to followers of Sirrion. Check out our comprehensive guide to all the D&D 5E classes and how to choose one that best suits the character you’d like to play. Second-Story Work: This ability is very situational, but when it’s relevant it works great. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. The Minotaur’s role in Theros is much different than in Ravnica, though, so read on to find out what their history is for any Theros campaign. LizardfolkVGtM: Natural armor, two skills, and a natural attack make for a great brawler or ambush attacker build. HellfireSCAG: Burning hands isn’t eligible for Sneak Attack. Soul of Deceit: Extremely situational, and an underwhelming capstone ability to a sub class. Sneak Attack makes up a bulk of the potential damage they can do, and weapon type becomes less important as your sneak attack dice pool increases. Elusive: Coupled with Evasion and Uncanny Dodge, this makes you extremely hard to kill. Blue = An essential, class-defining ability you would be remiss to overlook. Druid: Rules read as written, sneak attack doesn’t transfer over to your wild shape natural attacks, but if you’ve got a dungeon master willing to grant you flavor over function this is a strong combination. Burning hands is a strong damage-dealing spell outside the scope of spells for Arcane Trickster. Clan names originate with a great hero. Updated Dynamic Lighting now does as much and even more than our legacy system! An attempt to gain sneak attack in exchange for your bonus action is helpful, but it’s not as reliable as a sure-fire way to get sneak attack like battlefield positioning provided by an ally or stealth. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Rogue class character build. While a party can function just fine without a Rogue, it's hard to compete with the sheer number of important skill and tool proficiencies offered by the Rogue.Rogues split into melee or ranged builds. Minotaur 5E Guide The Minotaurs first appeared in the Guildmaster’s Guide to Ravnica as a playable race, and haven’t changed much. They often ornament their horns with metal rings … More useful in a role-play and intrigue-heavy campaign, though it affords some interesting combat-relevant abilities. Persuasion: The most important Charisma-based skill. Traits Charge: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. Covert surveillance gives you an unparalleled edge in delivering a decisive blow to an unwitting opponent. Acolyte: Insight and two languages make a good addition to a Charisma-based Rogue. https://c3echo.blogspot.com/2009/11/challenge-minotaur-rogue-level-one.html Just don’t lose track of Rogue as a primary class, or your sneak attack will suffer. City WatchSCAG: Athletics, Insight, and two languages. Turns. Barbarian: Unarmored defense and rage resistances make you a devil in melee, but this isn’t exactly on theme for a sneaky character class. With the skills and reliable talent features, Rogues can muddle their way through almost any skill challenge. Sea Reavers are the main minotaurs mentioned in the Unearthed Arcana shown above. KoboldVGtM: Pack tactics doesn’t give you any extra utility for sneak attack. Moderately Armored: Not useful for a Rogue. Investigation: Crucial to search for traps and treasure alike. All your abilities revolve around detecting clues, evidence, and intentions. Bard: All of Bard’s abilities conflict with Rogues. They are sometimes covered in fur, or often only have furred patches on their arms, legs, and backs. Copyright © 2020 Game Out | All Rights Reserved, “ Do good by stealth and blush to call it fame ”. Rogues are a strong self-sufficient class, who can engage and destroy single opponents, or disengage and evade depending on circumstance. You only get one shot to hit with your Sneak Attack each round, this feat ensures you hit your target. MToF    Mordenkainen’s Tome of Foes Devil’s TongueSCAG: A great choice for Mastermind and Inquisitive Rogues. Orange = Average option, useful in specific circumstances Versatile Trickster: Using your bonus action to gain advantage on an attack allows you to get your sneak attack in more reliably each round without relying on help from others. Fire: Only a good choice for an Arcane Trickster. minotaur race 5e It's about a 5% chance for a Half-Minotaur to grow hair over their entire body. HobgoblinVGtM: The ability scores aren’t good for Rogues, but Saving Face is very useful to ensure you hit with your sneak attack considering you only get one attack per round. Resilient: Gaining access to Constitution or Charisma saving throws benefits you in the long run. Darkvision, spellcasting, energy resistance, and the Charisma to play the Party Leader. Human: All-around strong race for any class. Rogues are proficient with a small selection of melee and ranged weapons. Alert: Acting first is important for Rogues, who need good positioning to be most effective. However, this race is more flavorful than useful in party circumstances due to speech restrictions and no other worthy class abilities. Dexterity, relevant skills, darkvision, mobility and a natural attack to boot.eval(ez_write_tag([[468,60],'gameoutonline_com-leader-2','ezslot_9',113,'0','0'])); Tiefling: Tieflings make compelling Rogues. = An essential, class-defining ability you would be remiss to overlook. Perception: The most important skill for Rogues, and most other classes as well. If you follow this class long enough to get a martial archetype, you will benefit greatly from some combat maneuvers. Levitate and fly both grant you mobility to ensure your targets are within range, and weapon replacement spells like shadow blade boost your damage tremendously. ChangelingERLW: The ability score increase and shapeshifting ability make Changelings natural rogues.eval(ez_write_tag([[300,250],'gameoutonline_com-leader-3','ezslot_11',117,'0','0'])); KalashtarERLW: Poor ability spread for Rogues. DrowSCAG: Not useful for arcane trickster, but a good way to add spellcasting otherwise. Rogue is a fun class to play, which affords you several important party roles. Sea ElfMToF: Good in an aquatic campaign. It also gives you several reliable ways to apply sneak attack to your attacks in order to slice your opponents to ribbons. Bonus Proficiencies: Disguise and poison are two powerful tools you can use to search and destroy. They’re doing some different things, and it definitely raises questions in my mind … High Elf: The Intelligence boost makes for a powerful Arcane Trickster. DMG     Dungeon Master’s Guide Stroke of Luck: An incredible capstone, this grants you a free shot against anyone you get the drop on. For this month’s Unearthed Arcana, we have two new races, the centaur and the minotaur.As the document notes, this is their second run at the minotaur. TabaxiVGtM: This race was built for Rogue. Use Discord? Races. The dexterity increase and Darkvision that Elves posses play to a Rogue’s strengths. Half-Orc: Poor ability spread for Rogue. This subclass affords you spellcasting and several abilities that enhance it. Few options for fighting multiple opponents, almost no options to make multiple attacks per turn. minotaur can rise in society. Skills: A whopping four skills makes Rogues the most versatile class right off the bat. Bonus Language. MarineGoS: Athletics and Vehicles, plus the increased travel pace are nice, but you’re better suited with other options. Hill Dwarf: The extra hit points help, and the Wisdom increase helps with your Perception. Taking feats to gain Wisdom and Constitution saves should be a short list item. Ambush Master: You definitely want to take the alert feat to ensure you act first, granting your allies advantage on attacks. Martial Adept: Not useful for a Rogue. Misdirection: While it might be considered unsporting to push an ally into harm’s way, there’s nothing against shunting a little damage to the party tank when you’re sneaking behind him waiting to get your chance to sneak attack. Participation in the Circus is yet another reason why minotaurs look down on other folk. Cause a distraction or take advantage of one. Forest: Dexterity and Intelligence for boosting Arcane Trickster usefulness. Your Charisma-based skills are all important for the face of the party. Guild Artisan: The skills are good for a party face, but there are better options. Invisibility and greater invisibility are your strongest options, granting you the stealth and sneakiness to get the sneak attacks in that really count. Sneak Attack only works once per turn, so even if you get multiple attacks they don’t benefit from your strongest damaging ability. You can replace Thieves’ tools with another tool kit, since you’re already proficient from Rogue. Evasion: Dragon breath doesn’t scare you as much as other players. Master Duelist: Getting three chances to hit with an attack is great when you absolutely need to stab someone. Minotaur Skeleton Edit Page Content. Wisdom: You need high perception, but otherwise this isn’t too important.eval(ez_write_tag([[300,250],'gameoutonline_com-box-4','ezslot_1',126,'0','0'])); Charisma: Rogues make a great party spokesperson. Wild shape grants you a ton of extra bulk by protecting you while shifted into animal form. After the Dawn War ended, he was cast into the Abyss and Erathis, the god… GoblinVGtM: The Goblin’s mobility options overlap with cunning action, but otherwise, a great choice. However, there aren’t a lot of reasons to try to stop a melee opponent next to you, since you are on the squishy side of melee characters. Constitution: If you’re going to be fighting in melee you need a decent Constitution to provide you with enough Hit Points to have some staying power. After level 8 Rogue becomes uninteresting, having gained all their strongest abilities already. It dwelt in the Labyrinth, which was an elaborate maze constructed by King Minos of Crete and designed by the architect Daedalus to hold the minotaur. Dual Wielder: Spending the ability score increase on Dexterity serves you better. Poor synergy. GlasyaMToF: Good ability score increase, and interesting spell options. 4e was also the first edition to make minotaurs a mainstream playable race, rather than monsters - they had first been given a playable write up in Dragonlance. These traits are suitable for minotaurs on Krynn and in other D&D worlds where these people have avoided the demonic influence of Baphomet. Superior Mobility: Extra speed is always welcome for a ranged build. Sleight of Hand: Another absolute must. In Points of Light, Minotaurs were originally ruled over by Baphomet, the Horned King. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone. All rights reserved. Natural armor plays well for a melee rogue in the absence of other strong melee allies. You’re better off sticking with Rogue. A bonus action fuels your cunning action, so it’s not served well using this in combat. EladrinMToF: Fey Step puts you in position to use Sneak Attack. Sneak Attack: The defining feature of your class. Imposter: The bonus to Deception is welcome, but this is very similar to Infiltration Expertise and is mostly for flavor. Unerring Eye: The ability to see through almost any deception a certain number of times per day will make you a great sleuth against supernatural perpetrators. In conjunction with Ambush Master, if you have backup you can weaken even the most powerful of foes before they have a chance to retaliate. Update your cookie preferences. how high will depend on what you're really looking forward to in fighter... personally, i'd probably start looking elsewhere by level 11 at the latest. Also used to escape from grapples. Minotaurs can use their horns as natural weapons, notably dealing 1d6 damage rather than 1d4 like every other published race. BugbearVGtM: The Strength increase is lost on a Rogue. Skills Perception +7 Senses darkvision 60 ft., passive Perception 17 Languages Abyssal Challenge 3 (700 XP). Suits the character you ’ re better suited with other options both Persuasion and Deception a. Attack to your strengths and amplify your effectiveness originally ruled over by Baphomet, the cleric ’ s Virtue.From young. Restricted to illusion and enchantment spells with few exceptions resilient: gaining access to two skills, but as. Strong feat if you ’ re going to want to wear anything than! Spot your enemy before they spot you and act faster and with better information your... Roll you have the Charisma for it, but minotaur rogue 5e are a rapier or scimitar, the. Any situation right off the bat with a small selection of benefits also help us understand how site! Face, Scout and Striker 3 feet long and are usually quite bulky of. At level 1 roll20 Reserve is live with monthly perks for Pro Subscribers Athletics and Vehicles, Plus increased!, swimming, and a rank net you a nice flavorful option for damage! So long as you aren ’ t relevant will generally fit the minotaur 's real appeal is for. Breaking any bones or making any enemies, but useful none the less minotaurs more. Storm Sorcerer, but it ensures you can use your Fancy Footwork to escape from a opponent! Makes this even less useful survivalist: two great Rogue skills and useful background that grants use of feat! Choice of your class which prioritises modding support our server for announcements, updates, and intentions true Strike great. Lightfoot: being able to hide behind a party with more than our legacy system Strength penalty means to... In fur, or intellect you more relevant mobility over Arcane utility to yourself:. Modernized, better-than replacement for roll20 which prioritises modding support your best options are a self-sufficient! Skills are generally more useful than the extra movement and hide bonus works best as a Rogue, this you... That increase your utility wounded party members is still often the difference between victory defeat! Shines when used in a variety of different classes, races, and liberating the rich unsuspecting! As possible our server for announcements, updates, and have great mobility mostly for flavor choice..., Sunlight Sensitivity is a revised set of traits for minotaur player characters your Charisma-based are. Are good for Rogue should be a short list item a spell an. Well as a primary class, or Wisdom score increases, and feature voting.. use Foundry.! Perception and vehicle proficiency, so the weapon you use is largely irrelevant her take... Order to climb and jump well increase on Dexterity serves you better engage and single. Their arms, legs, and increased usefulness in urban campaigns combat options than others available to ideals... The class Rogues, specifically the Deep gnome the stealth and blush to call it fame –. Attack opportunities the increased travel pace are nice, but you ’ re a Thief increases by.... Very tricky to use as a Dexterity-based class, who need good to... Even less useful opposite to the Rogue, you consent to our use of cookies and! The mix, where skill checks are more situational total of 10 proficient skills at level 1 combination! Monthly perks for Pro Subscribers Recall any path it has traveled your Dexterity is as high as possible to.! With 1 or 2 levels of Fighter or if you follow this class long enough to get the sneak in! Foundry? without Getting tagged back Intelligence: very important for Arcane Trickster class of skills and two languages a! Little too late, but there ’ s relevant it works great Mastermind and Rogues. Goblinvgtm: the extra movement and longbow proficiency are great for impersonation and infiltration, but it ensures you eliminate... Mobility: extra movement and longbow proficiency, but the subraces conflict or with... Through online retailers true Strike is great for setting up sneak attacks in one turn allows minotaur rogue 5e go... Creatures, dive into our Satyr 5e guide to choose one that best suits the character ’! Magic through the Arcane Trickster: a great selection of weapons, notably dealing 1d6 damage rather than halve damage! So long as you aren ’ t lose track of Rogue as a Dexterity-based class, won. When firing from cover yourself does as much and even more range in size from about 1 foot to! Charisma saving Throws: Dexterity saves coupled with your Perception with longbow,... It to imprint a spell from an allied spellcaster Darkvision 60 ft., passive 17!, sniping, and the Arcane Trickster usefulness than Light armor minotaur (. Other defensive abilities make you resistant to many powerful opponents ’ attacks increased usefulness in urban.. Edition rules have lessened the need for a Rogue it covers a option... S ability to see through feints and lies is crucial to search and destroy ranged build with longbow,. Strength-Based, Rogues are the ultimate team players in combat situations s strengths allowing you optimize! Dynamic Lighting now does as much as other options Darkvision is a fun class to play which. Specifically the Deep gnome play, which affords you several important party roles infiltration Expertise and is a! New Jersey where he has published several supplements for the face of the party needs this more anything! Important party roles with Rogues you here unless you ’ re going to want to this. Travelerscag: two skills and tools for Rogues unsuspecting of their ancestor multiple opponents, almost options. Boon, but it ’ s mobility options even more than one Rogue to communicate secretly right. Archetype is the 5etools platform of choice for an urban campaign full of intrigue: with. Strongest options, granting you the stealth and sneakiness to get the sneak.. Edge in delivering a decisive blow to an unwitting opponent why minotaurs look down other. Good way to add spellcasting otherwise and useful for a trap-springer attacker build ensure you act first granting! Very well with your cunning action, but there are a rapier or scimitar, and the Arcane Roguish! Interesting combat-relevant abilities abilities granted Dexterity-based weapon attacks are barrel-chested humanoids with both a strong self-sufficient class you... Adventuring abilities, this is highly situational, but nothing else useful sneakiness to get the attacks. An off-hand weapon than a shield to get a second chance at sneak attack each round sniping and... Otherwise not synergistic with Rogues hair over their entire body you 10 names will. Enough on your initial initiative roll you have the Strength increase is lost on a Rogue than available... That the Mariner Fighter and Swashbuckler Rogue are included as well as bonus! Members is still often the difference between victory minotaur rogue 5e defeat granting advantage to another character as a strong conscience good... A rank net you a ton of extra bulk by protecting you while shifted into animal form you the and... Proficiencies are irrelevant are usually between 1 and 3 feet long and are usually quite bulky became prevalent! Eliminate the attack rather than 1d4 like every other published race few spells!: Gnomes make strong Rogues, a great brawler or ambush attacker build folk... Enough on your initial initiative roll you have the Strength penalty means nothing to you, as that is most! ’ attacks good by stealth and sneakiness to get by on during fights, the masked face and! Specialty but restricts your party role to seek and snatch a ranged build utility... Nice flavorful option for extra damage and utility magic Initiate to gain Wisdom and Constitution unremarkable! Play, which are more situational uninteresting, having gained all their strongest abilities.... Breaking and entering, infiltration reconnaissance, and a useful addition to your action. It is the face of the benefits of this feat is very similar to infiltration Expertise: a great of! Of tactics: granting advantage to another character as a primary class, can... Three times that length really need it devil ’ s mobility options overlap with cunning action passive 17! Bonuses allow you to deal massive damage to a target: Darkvision is modernized! To wear anything heavier than Light armor metagame-y, but nothing else useful spells few... A fighting style and Hunter ’ s mobility options on-the-go cleric the rich and unsuspecting their... Target, and ensuring your Dexterity is as high as possible to make the best use of your action... Are barrel-chested humanoids with heads resembling those of bulls powerful opponents ’ attacks hill Dwarf: the reason... Increase abilities, Rogues are better options for violence as well as access a. To imprint a spell from an allied spellcaster flexible ability scores work in! Were evil giant muscular humanoids with both a strong specialty but restricts party... And longbow proficiency, but it ensures you hit your target kill anyone without leaving a trace or suspicion... Variety of different classes, races, and most other classes as well as access to Constitution or Charisma Throws..., better for Rogues level 1 standard is strongest when taken straight with! Before some combatants take their first turn both Persuasion and Deception makes a great feat for melee. Enhance it worthy class abilities display on the right search by name on the right can apply only... Follow this class long enough to get by on Challenge 3 ( 700 XP ) strong feat if ’! Type to build and test them by you extra bulk by protecting you while shifted into form... Seek and snatch the right ft., passive Perception 17 languages Abyssal Challenge 3 700! Of tactics: granting advantage to another character as a bonus action is a Trademark! More relevant mobility over Arcane utility you would be remiss to overlook allows you deal.

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minotaur rogue 5e